That was the version one of the high school girls who would babysit my sisters and I used to drag over for us to play in a big carpet bag, when I was young enough to be too scared to play but old enough to be captivated by Ka-boom!
Our first family PC was a IBM compatible box, the Tandy 1000, part of the user-friendly Tandy home computer line.
|Cutting edge, amirite?|
|Pictured: childhood time suck.|
|Don't get scared now.|
|He gave up rather quickly.|
|He's all yours, ladies.|
Some of these sticker commands (“USE”, “LOOK”, “TALK”, etc.) became parts of the aforementioned SCUMM engine that drove LucasArts graphic adventure successes, and for a generation of adventure games commands and these like them are how you told your little digital avatar what to do.
|That's a lie. It's terrible.|
|Count 'em yourself if you don't believe me.|
Now, as stated earlier, my first true video game console was an Atari 2600 Jr., the little silver-and-black machine that was the 2600’s last gasp of air (and arguably the last good Atari console ever.) I got my 2600 for my birthday in 3rd grade, October of 1986, very late in the system’s life cycle and well after the much ballyhooed North American video game crash of 1983. As such, a lot of the Atari games I had were not the classic games the system is best known for, like Pong, Space Invaders, Adventure, Combat, etc., etc. These are all games I had played at friend’s houses (years earlier), but never actually owned. My 2600 catalog included games that came in the latter half of the system’s life cycle, with a handful of classics mixed in. Key components of my Atari game library included Centipede, Pitfall!, Super Breakout, Pac-Man Jr., and Ghostbusters, and allowing for system limitations they were all very solid gaming experiences.
|More or less.|
|That's a turtle. Trust me.|
|That's a child-sized turd. Right?|
I guess they didn't look at the pictures.